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Popper gmaes co poker dice
Popper gmaes co poker dice












But you can change the requirements to make the game easier or more difficult if desired.

POPPER GMAES CO POKER DICE SERIES

In order to win on C-Team, the goal was to successfully catch 9 fish (match the target 9 times) over a series of 5 casts. Initiate a second cast in the same way, but replenish your die pool. Repeat until you are not able to match the target. If you roll a 20 on your D20, you can select any one die to remove from your pool. Roll the D20 again for a new target number and attempt to match it by rolling your remaining pool of other dice. The dice you used to match the target are removed from your pool. If you are able to match the target, you have succeeded on your round. Roll your D12, D10s, D8, D6, and D4 all together.Ĭombine the results however you can (addition and subtraction only) to match the target number on your D20. You roll a D20, the result is your target number. I lifted this game from Acquisitions Incorporated's C-Team series, but here's "Fishing" The dealer does not roll anything, and the players buy their dice all at once, and they do not get to roll any of them until the “showdown” after which point the winner takes all. Round 3 is the same, but the dealer rolls 1d20. Round 2 is exactly the same as round 1, but the dealer rolls 2d8. If there are no winners, the entire pot is kept for next round. Three-quarters of the plot is won for just “closest but under”, and the remaining quarter is kept for next round. If one or multiple players tie, they split the earnings. When everyone is happy with their final dice total, the dealer reveals the 3d6 and every player adds that to their final total. The casino takes a cut of the pot at this point. The strategy of this game comes in watching everyone else’s total and deciding if you need to stay or buy more. Then they start buying D12’s, then D10’s and so on. All players start by buying D20’s until nobody wants any more. The player goal is to have their “total” get as close to 45 as possible without going over, so they buy a die and roll it, then decide if they need to buy another. The price of a die is half the maximum roll. Now players “buy” and roll whatever size dice they want. The “dealer” takes 3d6, shakes them in a cup, and puts it on the table. It’s played in 4 rounds with increasing difficulty. It’s best used in person and using physical currency of some kind. subsequently changed to 18:1 because there being a single ".5" payout was bothering me. after working with the latter I've tweaked the gameplay to incorporate a d20 and Critical Failure!Ĭritical Failure payout adjusted from 19:1 to 18.5:1 to stop it from being the only "even-money" payout. Player 1 receives 65gp (6x5+5)+(5x5+5) Player 2 receives 14gp (6x2+2).ĮDITS: u/xalorous and u/Comprehensive_Dingo pointed out the lack of a house edge for Roulette in my original version.

popper gmaes co poker dice

Player 1 wagers 5gp each on 4, 5, 6, and Doubles Player 2 wagers 2gp each on 6, 7, 8 ĭM rolls a 6(3,3), and the d20 lands on "11" (this d20 is only checked for a Critical Failure, and the "11" is disregarded). In addition, players may place an additional wager on one of the below outcomes: Players place wagers on up to three of the numbered outcomes below: If the d20 lands on a "1" it is a Critical Failure, and the 2d6 are thrown away. Defence has the higher die.Įach round is a 2d6 + 1d20 roll by the dealer (the DM). Defence has the higher “kicker” (6>4).Įxample 3: Offence tables 1-2-4. Defence has the higher-ranked straight.Įxample 2: Offence tables 3-3-4.

popper gmaes co poker dice popper gmaes co poker dice

Getting caught cheating results in a forfeit… depending on the opponent, it may result in something worse.Įxample 1: Offence tables 3-4-5. To do so, a sleight of hand check competes against an opponent’s perception check. Players reveal their “hands,” with the highest-ranked 3 dice hand winning.Ĭheating: players proficient in sleight of hand may attempt to change the number rolled on one of their dice (once per hand). Offence elects to double the wager, or pass.ĭefence elects to double the wager, or pass. Players may "fold" and forfeit any money wagered, if they do not wish to match their opponent's increase:īoth players roll 3d6 out of sight of their competitor. The original wager has the potential to be doubled, or quadrupled, depending on the actions of both players. The player who initiates the first “hand” starts on offence, and the position rotates in subsequent “hands”. Two players play in a game of poker dice: offence and defence. After reading u/OttawaSchmattawa's blackjack variant for gambling houses, I thought I'd share the simple D&D variations of Poker and Roulette I recently put together.












Popper gmaes co poker dice